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The challenge when designing this aircraft was not only to create an aerobatic, lively and highly entertaining machine, but to also make sure this SF260 was completely smooth, controllable and able to cruise superbly well. We have gone to much trouble to ensure that this aircraft is not only light to the touch and great fun to fly, just like the real SF260, but also capable of great finesse and subtlety. You will find the controls very responsive, but at the same time allowing a very fine degree of control to be applied to all stages of flight. You can set a precise climb speed with trim, and this aircraft will hold that speed exactly, from 100 to 12,000 ft or so. Conversely, this aircraft is also capable of rolling at 120 degrees per second at high speed, and looping at up to 6 positive G. Spinning is one of the most satisfying manoeuvres, and we are very proud to have made an aircraft with the capability of spinning properly. To us, this means the aircraft must be able to autorotate, without increasing airspeed, by stalling then applying full rudder. Apart from aerobatics, the SF260 is capable of cruising at up to 182 KT on its single, naturally aspirated Lycoming IO-540, climbing at up to 1,800 FPM, while also providing a highly stable and controllable platform during all phases of IFR flight. The SF.260 has been so successful at fulfilling the above criteria, that it is now being used in the flight-training role. ? Visible and audible pre and post stall buffeting. ? Realistic engine torque effects. ? Crystal clear VC gauges with perfectly smooth movement (no more stuttering VC gauges). ? A pilot whose head always look in the direction of flight. ? The pilot also scans the sky, keeping an eye out for traffic. ? All VC switches and levers can be clicked on and manipulated. ? New controls have been added to the VC including pitch trim, park-brake and fuel cut-off. ? A magnetic compass that moves more realistically than ever before, appearing to be suspended in liquid. |
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Description Based on Sony Pictures Entertainment?s Columbia Pictures? upcoming feature film, Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona. Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. In Spider-Man 3, players draw upon Spider-Man?s completely revamped combat abilities as they protect the city and defeat nemeses using expanded aerial fighting, finishing moves and dynamic webbing during missions and epic boss battles. |
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Description Based on Warner Bros. Pictures' upcoming digitally animated family adventure The Ant Bully?, Midway's action/adventure videogame allows players to experience and explore the mar vels of the insect world. Players will take on the role of Lucas Nickle, an outcast 10-year-old who turns his frustrations on the defenseless ant hill in his yard and its tiny inhabitants. In an act of justice, the wizard ant Zoc magically shrinks Lucas to the size of an ant. To earn his freedom Lucas must learn how to live among the colony and sur vive the perils of the insect world. As part of his incredible adventures, Lucas will experience the daunting scale of an ant living in a human-sized world. The player, as Lucas, will evolve from ant bully to ant hero as he leads the colony in an epic life and death struggle to save the insect world from certain extermination. Hardware Requirements * Windows® 2000/XP * DirectX® 9.0c (included) * CD or DVD-ROM drive * 256MB System RAM * 1.4 Ghz Intel Pentium 3, 1.2Ghz Athlon, 2220+ Sempron or equivalent processor DirectX 9.0c Compliant Video Card * DirectX 9.0c Compliant Audio Card * 3GB free hard disk space * Keyboard or gamepad (recommended) Note:These cards do not have the functionality required to run the program and are not supported: SiS series of video cards S3 series of video cards Intel on-motherboard 810/815/845/865/915 chipsets ATI Radeon 500/8500/9000/9800/X300 nVidia GeForce MX cards, GeForce 3/4/5200/5700/6200laptop models are not supported |
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| Disney's Donald Duck Quack Attack |
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Product Features * Control Donald's explosive personality from Determined to Berserk * Featuring Daisy, the nephews and Donald's friends * 24 levels of quacky, action-packed adventures * Stunning 3d animated worlds * Humorous and wacky storylines Those who want a deeper, more satisfying platform adventure should probably save this for a weekend rental. Graphics are sharp and colorful, with some impressive animation thrown in for good measure. Levels are filled with tons of unique enemies and obstacles, every stage offers something new graphically. Character movements are seamless and fluid, and thanks to the increased horsepower of the GameCube Donald has never looked better. Fans of the cartoon Duck Tales or even the NES game of the same name will certainly enjoy the aesthetic qualities that this game offers. When you consider the fact that this game was released over a year ago on three different systems, it?s a wonder that the developers did not give this game an intensive graphical makeover. Disney Interactive did a great job with the CG cutscenes, and even by today?s standards they look great. |
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| Air Assault Task Force |
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Description Come in fast, 'cos this LZ is hot! While the first military application of a helicopter took place in 1942, when the German Kriegsmarine began to use Flettner FL-282s as anti-submarine warfare platforms, the helicopter truly came of age as a battlefield weapon during the Vietnam War. Unlike the Second World War, which saw many battles in or near heavily urbanized areas, with easy access, the war in Vietnam was one of often remote jungle battles. Men could slog through the dense terrain, but it was a grueling process, and with few exceptions, vehicles would simply not be able to navigate many of the engagement zones. Enter the helicopter. Able to transport ground troops, heavy equipment, and even provide fire support to even the remotest of the hinterlands, helicopters changed the nature of ground conflict. Now, hunters from the sky did not have to be dropped from huge aircraft, scattered all over the countryside, but instead could be inserted precisely where they were needed. Likewise, if need be they could be extracted just as easily. |
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